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Dungeonborne Complete Affixes List

Dungeonborne Complete Affixes List

 

Part of the core progression in Dungeonborne is the chase for loot with the best affixes for your class. Chasing for specific gear affixes is the main aspect of extraction games, as these provide augments to your character either through flat bonuses like weapon damage or more subtle attributes like health regeneration out of combat. Since it can be hard to see all the available affixes compiled in game, this list will provide players a reference for all the ones they need to pick for build crafting purposes.

Basic Gear Affixes

These are the standard pool of affixes available in Dungeonborne and should be a valuable asset for any class.

  • Weapon Damage
  • Damage
  • Critical Strike Chance
  • Critical Strike Damage
  • Physical Damage
  • Fire Damage
  • Lightning Damage
  • Cold Damage
  • Holy Damage
  • Shadow Damage
  • Skill Damage
  • Physical Penetration
  • Fire Penetration
  • Lightning Penetration
  • Cold Penetration
  • Holy Penetration
  • Shadow Penetration
  • Additional Attack Level
  • Target’s Dense Level Ignored
  • Physical Resistance
  • Fire Resistance
  • Cold Resistance
  • Lightning Resistance
  • Holy Resistance
  • Shadow Resistance
  • Max Life
  • Life
  • Life Regen per Second
  • Life on Kill
  • Life on HIt
  • Life Steal
  • Additional Defense Level
  • Healing Bonus
  • Shielding Bonus

Advanced Gear Affixes

After Dungeonborne is fully released, Mithril Games has added a new set of gear affixes that focuses more on conditional effects that reward smart play. While these are harder to use, their payoff is far greater.

  • Skill Cooldown Reduction
  • Max Life Increase Stacks on Kill
  • Max Attack Damage Stacks on Kill
  • Max Crit Chance Increase Stacks on Kill
  • All Interaction Speed
  • Movement Speed Out of Combat
  • Life Regen Out of Combat
  • Critical Strike Chance Out of Combat
  • Life Steal Out of Combat
  • Attack Damage on Full Life
  • Critical Strike Chance on Full Life
  • Life Recovered on First Opening of Each Chest
  • Gold on First Opening of Each Chest
  • Gold on Kill
  • Gold on Extraction
  • Life Recovered on Successful Defense
  • Damage Reflected on Successful Block
  • Shield When Using a Skill
  • Added Fire Damage to Attacks
  • Added Cold Damage to Attacks
  • Added Lightning Damage to Attacks
  • Added Holy Damage to Attacks
  • Added Shadow Damage to Attacks
  • EXP Gain

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