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Dungeonborne lets players play eight classes while looting items and running various maps. Each job has its perks and advantages, depending on specific scenarios. Some classes thrive in solo play, while others shine when playing in groups. To optimize your chances of success in the game, you gotta know which field to use when playing alone or with friends.
All Dungeonborne Classes
There are currently eight classes in the game, and you can try out all of them when creating your character. Each has its advantages, but you’ll need to determine their gameplay to decide which would fit your preferences. Here are all the classes in Dungeonborne:
- Fighter: The fighter is the tankiest class in the game and can access plated armor. They thrive on being on the frontlines and won’t be bothered by peppered The class can also use many weapons, giving it access to many loadouts. The only drawback would be its slow movement speed, which prevents this class from chasing or escaping other players.
- Priest: Priests always play the support role in any composition as they mainly prioritize buffing and healing their teammates. They greatly excel in this position and can easily enhance their teammates’ performance in PvE and PvP. However, it doesn’t fare well as a DPS and will suffer significantly from prolonged combat.
- Rogue: Rogue is great in single-target DPS and has the highest movement speed and burst damage. It also has multiple escape abilities that let it engage and disengage from unfavorable fights. The only drawback is that this class is highly squishy, so it won’t fare well in prolonged fights.
- Pyromancer: Pyromancers excel in dealing damage from afar with tons of specialized AoE damage. It also has access to powerful class-specific weapons that further augment its power. Unfortunately, this also means you’re prone to friendly fire and inflicting burns on the party. You also have a slower movement speed, making it hard to escape once caught.
- Cryomancer: Cryo excels in controlling the flow of the battle by inflicting crowd control and dealing reliable, sustained DPS. It also has excellent survivability and sustain, which allows it to last longer in team fights and prolonged battles. However, it doesn’t do well in quick fights since the class requires long setups and needs to do sustained DPS to inflict lethal damage.
- Death Knight: The DK is the most balanced class among the eight and has excellent combat prowess. It has a good AoE DPS with a reliable initiating advantage. However, it is pretty Soul Energy resource-hungry and can’t survive many prolonged fights.
- Sword Master: Sword Masters are now considered the most destructive force in Dungeonborne. They have great ranged and melee combat power and have powerful burst damage skills. The only drawback would be its resource-hungry tendency to pull off most of its kit.
- Druid: Druid is another balanced class that can deal reliable damage from melee or ranged. They also have several abilities that allow them to transform into various forms, giving them certain advantages in specific situations. They can also summon pets to help them in fights. However, they are vulnerable and resource-hungry, so players must effectively time their skill usage.
Best Dungeonborn Solo Classes
The best solo classes are those with great survivability or have tons of maneuverability to escape unfavorable fights. They can also deal with many DPS without relying on setups and other people. They can either excel in any environment or create situations that are more favorable to them. Here are all the best Dungeonborne Solo Classes:
S Tier
- Druid: Druids top the list primarily because of their various transformations and summons. You can bring forth your companions to help you in all fights, which brings a massive advantage in numbers. Enemies also need help adjusting to their shapeshifting, especially their panther form. They are good with stealth, which gives them the option to choose and gauge which fights to take on. They also have passive HP regen, which means you don’t need to find a Priest to heal you.
- Sword Master: While they aren’t that tanky, their pure offensive and destructive power gives them an edge in most fights. Wielding swords and two-handed weapons give them considerable reach in close-quarter combat, while your kit gives you a wide array of options for eliminating enemies. You have significant single-target attacks, and AoE moves to deal with either PvE or PvP scenarios. In addition, your constant need for one-handed weapons deprives others of getting their items.
A Tier
- Death Knight: DKs are great solo players who can adjust their playstyle depending on their needs. Their kit allows them to deal with massive, sustained DPS over time, and their access to multiple weapons lets them fight from both ranged and melee distances. However, their prime advantage is their ability to initiate fights that are favorable to them and the ability to chase down enemies.
- Pyromancer: Pyromancers are walking sources of pure arcane destruction. They can dish out massive amounts of damage from afar while keeping enemies at bay with their knockbacks. They have tons of skills in their arsenal to keep foes away from them while they charge their other more destructive attacks. Their destructive power makes them a prime option for solo play if you have a map and spatial awareness.
- Fighter: This tank class will land a good spot on our solo tier list because it is beefy. While it lacks the usual burst damages, it is durable enough to stay in a fight for prolonged periods to pump in more attacks. They are great in close combat and survive most engagements, especially 1v1 scenarios. Their only downside is their lack of ranged engagements, which other higher-tier classes have.
B Tier
- Rogue: Rogues don’t fall in terms of damage in solo play, as they maintain their lethality when engaging in the right moments. However, this lowers their capabilities in solo instances, as they must wait for the best situations before they fight. Randomly entering duels with enemies will not favor Rogues because they are squishy. This class requires careful usage of skills, stealth, and timing to thrive in solo play.
- Cryomancer: Cryomancers retain their level of survivability and crowd control in any game mode, but their lack of burst damage and mana regen gives them a hard time solo. Their constant reliance on potions to refill their meters makes them expensive to run, and those that do Cryo runs alone have to be keyed in on when, who, and where to fight.
C Tier
- Priest: Priests don’t have enough offensive stats to stand alone. While they can keep healing themselves, their low defense makes them easy targets when they don’t have a tank guarding them. Overall, Priests don’t do well alone.
Best Dungeonborne Team Classes
Classes that excel in group mode have abilities that can support their team or help them become more effective with other people around them. We also consider how likely they are to harm their teammates depending on their kit. Here are all the best Dungeonborne Team Classes:
S Tier
- Priest: Their poor performance in solo play doesn’t translate to Group mode because they greatly excel in this setting. Their ability to heal single targets and execute group AoE healing makes them extremely valuable during and after fights. They can also protect teammates by placing shields, which relieves the pressure of taking lethal damage. It’s not hard to be a good Priest in Dungeonborne as long as your DPS and Tanks know what to do.
- Cryomancer: Cryomancers intensely shine in a team setting because they can create multiple opportunities for their party to deal unmitigated damage against enemies with their CC. They can assist their whole team by shutting down enemies and letting their teammates set up more powerful attacks. In addition, they can reliably pump out more DPS when with others because they aren’t too pressured with resource management.
- Death Knight: DKs are excellent in most game modes overall, and it’s because of how great they are in initiating fights. Their role as DPS in team fights becomes even more apparent because they work well with many other classes. Their abilities allow them to deal with sustained DPS while friends either follow up on their openers or support them with utilities that let DKs keep pumping out damage.
A Tier
- Fighter: Fighters will also excel in a group setting because they can focus on tanking rather than DPS. Their ability to cover and protect teammates removes the pressure on them, which lets them cast their strong skills that may take some time to cast. You are still effective in the middle of a brawl and can take on multiple foes at close range. However, fighters are still plagued by the lack of ranged engagements, so you must rely on your DPS to cover for you.
- Druid: Druids are also good in group fights because they are less burdened with proper positioning. Considering their tremendous DPS capabilities, their prime weaknesses, which are physical vulnerability and the need for proper positioning, are offset by the mere existence of your teammates. Tanks can cover for you, which lets you attack without care. Your summons can increase your team’s advantage by making battles more of a numbers game.
- Rogue: Rogues have more opportunities to strike in group matches than solo play. Their teammates can distract opponents, initiate fights, and create more favorable situations for our stealth-based characters. Because of this, Rogues become a far better DPS class in these settings, which lets them take out backline ranged opponents while their party grabs the attention of the others.
- Pyromancer: Pyromancers only fall on A-Tier primarily because they are prone to friendly fire. Nothing in their kit changes that much from solo play to group mode. However, Pyros tend to be more cautious with teams to avoid hitting their teammates or burning them.
B Tier
- Swordmaster: Regarding effectiveness and DPS, Swordmaster would still reign supreme if they weren’t so needy with weapons. Their constant need for one-handed weapon supplies also deprives their teammates of their enemies. They are also prone to dealing with friendly fire damage due to their AoE attacks. Having a Swordmaster on your team means you must cater to their needs and pick more appropriate roles to support them.